package com.lineage.server.model.skill.skillmode;

import com.lineage.server.model.Instance.L1NpcInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.L1Magic;
import com.lineage.server.model.skill.L1BuffUtil;
import com.lineage.server.serverpackets.S_SkillBrave;
import com.lineage.server.serverpackets.ServerBasePacket;

public class BLOODLUST extends SkillMode {
  public int start(L1PcInstance srcpc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    L1PcInstance pc = (L1PcInstance)cha;
    L1BuffUtil.braveStart(pc);
    pc.setSkillEffect(186, integer * 1000);
    pc.setBraveSpeed(1);
    pc.sendPackets((ServerBasePacket)new S_SkillBrave(pc.getId(), 1, integer));
    pc.broadcastPacketAll((ServerBasePacket)new S_SkillBrave(pc.getId(), 1, 0));
    return 0;
  }
  
  public int start(L1NpcInstance npc, L1Character cha, L1Magic magic, int integer) throws Exception {
    return 0;
  }
  
  public void start(L1PcInstance srcpc, Object obj) throws Exception {}
  
  public void stop(L1Character cha) throws Exception {
    cha.setBraveSpeed(0);
    if (cha instanceof L1PcInstance) {
      L1PcInstance pc = (L1PcInstance)cha;
      pc.sendPacketsAll((ServerBasePacket)new S_SkillBrave(pc.getId(), 0, 0));
    } 
  }
}
